I’m writing a three part series about running Node.js on AWS Lambda. This series will cover the basics of Node and Lambda, then slowly introduce more advanced topics and code samples. Check it out over on the Intrinsic blog: Creating and Integrating a Node Lambda function with API Gateway. I work at Intrinsic, and we… Read more »
Posts By: Thomas Hunter II
Developing Cobalt Dungeon using Phaser and Cordova
I recently released a mobile game called Cobalt Dungeon. This game is based on Phaser 2 and uses a fullscreen canvas and basically only touches the DOM during initialization. The application itself is wrapped in Cordova 8 and runs on iPhone and Android. It’s currently available for both platforms in their respective stores: Cobalt Dungeon… Read more »
Cobalt Dungeon for iOS is now available
Cobalt Dungeon is now available for iOS. Check out Cobalt Dungeon for iOS on the App Store! Of course, if you’ve been checking out by recent posts, you’d know that Cobalt Dungeon is a “Puzzle Roguelike” for mobile devices. You play by swiping to move your character and attack enemies. There are also two other… Read more »
Cobalt Dungeon for Android is now available
The game I’ve been working on for the last few months is now available on the Google Play Store: Install Cobalt Dungeon for Android (previously named Crossover) Please check it out! One of the biggest things you can do to support me is to install it and write a review! As more people play the… Read more »
Cobalt Dungeon Dev 02: Creating a Bitmap Font for Phaser
In this video we will take a font file (one with a TTF extension) and convert it into a bitmap font (XML and PNG files) for use with the Phaser game engine. Technically these font files can be used for other HTML5 game engines as well, though we’ll specifically look at code for loading it… Read more »
Cobalt Dungeon Dev 03: FL Studio Overview
This is my third video in a series of tutorials on game development. This one is specifically on FL Studio, which is the software I used to create the soundtrack for my game Cobalt Dungeon. It’s actually the first video I posted to Patreon to go live to the public, despite it being the third… Read more »
I’m working on a mobile game called Cobalt Dungeon
Cobalt Dungeon (previously Crossover) aims to be a “Mobile Roguelike Puzzle” game. For the last several years I’ve been trying to create Roguelike games with varying success. My most prolific attempts were with a series of incomplete games I created called Cobalt Calibur. There were actually three iterations of this game! Cobalt Calibur is a… Read more »
Support me on Patreon
Hey there! I’m a Software Engineer, Musician, Story Teller, Blogger, Public Speaker, and most importantly, an Indie Game Developer. I’ve created several games in the past, almost always written using web technologies. A lot of people think that HTML5 isn’t powerful enough to run a mobile game, but when I show them a fullscreen game… Read more »
Twitter Plays Zork: @DemocraticZork
I just finished an early version of a Twitter Bot which generates playable Zork-like levels and post them via Twitter. Levels can be interacted with by replying to the bots tweets. You can check out the bot at @DemocraticZork on Twitter. The game itself was inspired by a recent conference I attended called Roguelike Celebration…. Read more »
Go v1.9.1 vs Node v8.9.0 Microbenchmark
This is a contrived microbenchmark comparing an HTTP server written in Node and Go. In both examples we have a global hit counter which increments with each request. The value is then returned to the client as JSON using simple string interpolation. This is the command we use for the benchmark: siege -b http://localhost:8000/ Node… Read more »