Developing Cobalt Dungeon using Phaser and Cordova

Posted by & filed under FL Studio, Game Dev.

I recently released a mobile game called Cobalt Dungeon. This game is based on Phaser 2 and uses a fullscreen canvas and basically only touches the DOM during initialization. The application itself is wrapped in Cordova 8 and runs on iPhone and Android. It’s currently available for both platforms in their respective stores: Cobalt Dungeon… Read more »

Cobalt Dungeon for iOS is now available

Posted by & filed under Game Dev.

Cobalt Dungeon is now available for iOS. Check out Cobalt Dungeon for iOS on the App Store! Of course, if you’ve been checking out by recent posts, you’d know that Cobalt Dungeon is a “Puzzle Roguelike” for mobile devices. You play by swiping to move your character and attack enemies. There are also two other… Read more »

Cobalt Dungeon for Android is now available

Posted by & filed under Game Dev.

The game I’ve been working on for the last few months is now available on the Google Play Store: Install Cobalt Dungeon for Android (previously named Crossover) Please check it out! One of the biggest things you can do to support me is to install it and write a review! As more people play the… Read more »

I’m working on a mobile game called Cobalt Dungeon

Posted by & filed under Game Dev.

Cobalt Dungeon (previously Crossover) aims to be a “Mobile Roguelike Puzzle” game. For the last several years I’ve been trying to create Roguelike games with varying success. My most prolific attempts were with a series of incomplete games I created called Cobalt Calibur. There were actually three iterations of this game! Cobalt Calibur is a… Read more »

Twitter Plays Zork: @DemocraticZork

Posted by & filed under Game Dev, Node.js.

I just finished an early version of a Twitter Bot which generates playable Zork-like levels and post them via Twitter. Levels can be interacted with by replying to the bots tweets. You can check out the bot at @DemocraticZork on Twitter. The game itself was inspired by a recent conference I attended called Roguelike Celebration…. Read more »

What I learned while publishing an HTML5 Mobile App

Posted by & filed under Game Dev.

This week I’m guest blogging on my friends website, Code Planet! In particular I wrote a five part article (6,000 words!) on what I learned while developing my recent game, Strategic Game of Life. Check it out here: What I learned while publishing an HTML5 Mobile App

Strategic Game of Life: Mobile Edition

Posted by & filed under Game Dev.

Play It Strategic Game of Life on Google Play Strategic Game of Life on Firefox Marketplace Strategic Game of Life Web (play it on anything) Strategic Game of Life on iOS App Store Strategic Game of Life on Amazon Appstore Strategic Game of Life Classic (2013, desktop only) A Simple Port Strategic Game of Life: Mobile… Read more »

Tips for Building Mobile Games in HTML5

Posted by & filed under Game Dev, JavaScript.

There are a myriad of native mobile game engines available today, JavaScript will never be as fast as a game running compiled code, and simply running a game in a browser provides a lackluster user experience. That said HTML5 is still a powerful and free platform that you may already be proficient in, and if written correctly, HTML5/JS can be more than adequate for many… Read more »