Twitter Plays Zork: @DemocraticZork

Posted by & filed under Game Dev, Node.js.

I just finished an early version of a Twitter Bot which generates playable Zork-like levels and post them via Twitter. Levels can be interacted with by replying to the bots tweets. You can check out the bot at @DemocraticZork on Twitter. The game itself was inspired by a recent conference I attended called Roguelike Celebration…. Read more »

What I learned while publishing an HTML5 Mobile App

Posted by & filed under Game Dev.

This week I’m guest blogging on my friends website, Code Planet! In particular I wrote a five part article (6,000 words!) on what I learned while developing my recent game, Strategic Game of Life. Check it out here: What I learned while publishing an HTML5 Mobile App

Strategic Game of Life: Mobile Edition

Posted by & filed under Game Dev.

Play It Strategic Game of Life on Google Play Strategic Game of Life on Firefox Marketplace Strategic Game of Life Web (play it on anything) Strategic Game of Life on iOS App Store Strategic Game of Life on Amazon Appstore Strategic Game of Life Classic (2013, desktop only) A Simple Port Strategic Game of Life: Mobile… Read more »

Tips for Building Mobile Games in HTML5

Posted by & filed under Game Dev, JavaScript.

There are a myriad of native mobile game engines available today, JavaScript will never be as fast as a game running compiled code, and simply running a game in a browser provides a lackluster user experience. That said HTML5 is still a powerful and free platform that you may already be proficient in, and if written correctly, HTML5/JS can be more than adequate for many… Read more »

Gridloche: Realtime Multiplayer Go-Like with RPG Elements

Posted by & filed under Game Dev.

I’ve been awake for over 24 hours developing at the Beta Breakers Gamejam. Here’s my entry: Play Gridloche (browser) Challenge Post (entry) It’s a multiplayer game where many players can join simultaneously. New characters are made available to all players at the same interval. Drag and drop a character from the inventory at the bottom of the… Read more »

Client-Side Terrain Tile Representation Algorithm

Posted by & filed under Game Dev.

Cobalt Calibur, an MMORPG I’ve been working on for several years, is going to eventually be rendered in 3D. The game will keep its tiled approach to world generation, due to the dynamic-ness of the world (tons of polygons and complex procedurally generated meshes would be insane). Each tile will represent something like a square… Read more »

Fun Timing Game in Canvas

Posted by & filed under Game Dev.

Seizure Spheres: HTML5 Canvas Game

I just spent the last two hours building a game with my friend Andrew Beattie. Check out Seizure Spheres now! Right now! Gameplay is very simple. Just hit WASD to toggle the arrows. You want the colors to be the same when the balls are at their largest. If not, you lose lives. When you… Read more »

The Upcoming Parallel Digital Universe

Posted by & filed under Game Dev.

Today I checked out Google Earth for the first time in a year. It’s integrated into the Google Maps application now and displays via WebGL, which is badass in and of itself. The picture from above is of Portland, Oregon. I zoomed in a lot and was able to simulate walking around the streets. As… Read more »