JavaScript Roguelike Level Generator

Posted by & filed under Game Dev, JavaScript.

I’ve built (another) JavaScript Roguelike level generator! I’m planning on using it in an upcoming game. It works pretty well though I do have more plans to improve it. Download it from PhobosRising/roguelike-level.js (released under the MIT License). Here’s an example of a generated level:  

The only bad thing about ES7 async/await

Posted by & filed under JavaScript, Node.js.

Here’s a post I wrote over at my friends collaborative blog site, Code Planet: The only bad thing about ES7 async/await. It adds some further insight into the async/await constructs given to us by ES7, particularly regarding an anti-pattern which I suspect will become very common amongst developers.

The long road to Async/Await in JavaScript

Posted by & filed under JavaScript, Node.js.

This is a comparison of different methods for performing asynchronous control flow in JavaScript, specifically Callbacks, Promises, Generators / Yields (ES6), and Async / Await (ES7). To follow along be sure you understand how the JavaScript Event Loop works and what it means when code is executed synchronously in the current stack, or shoved into the queue to… Read more »

Tips for Building Mobile Games in HTML5

Posted by & filed under Game Dev, JavaScript.

There are a myriad of native mobile game engines available today, JavaScript will never be as fast as a game running compiled code, and simply running a game in a browser provides a lackluster user experience. That said HTML5 is still a powerful and free platform that you may already be proficient in, and if written correctly, HTML5/JS can be more than adequate for many… Read more »

The Basics of Backbone.js Presentation

Posted by & filed under JavaScript.

Today I did a high-level presentation of Backbone.js, covering many of the same topics from my book. This video is a recording of my voice as well as the presentation. It was done in front of an audience of about 50 Barracuda Networks employees.

Cheating at Cookie Clicker

Posted by & filed under JavaScript.

A friend linked to this game the other day: Cookie Clicker It’s really simple. You click something over and over, and you buy upgrades, and then some automated processes happen in the background. Open your console, and paste in the following commands. They will allow you to play the game automatically. Notice the $$; this… Read more »

The JavaScript Event Loop [Presentation]

Posted by & filed under JavaScript, Node.js.

I gave a talk this morning on the JavaScript Event Loop at Penguicon 2013. Even though I had used JavaScript for several years, I didn’t completely comprehend how the Event Loop works until a few months ago. When the opportunity came to present at Penguicon, I figured this was as good of a topic as… Read more »