NextPlayer: A Node.js module for managing player turns

Multithreaded JavaScript has been published with O'Reilly!

Ever have the need to keep track of players in a Node.js based game? Maybe you were building a turn-based game and you had a few servers running and you needed some distributed and atomic solution backed with Redis? Well, if this teeny tiny subset of developer need overlaps with yours then today is your lucky day!

NextPlayer lets you track players, add and remove players dynamically, and cycle through a turn counter. Players can be added in batch (e.g. at the start of a match) or one at a time. Players can be removed one at a time as they die or lose connection or simply rage quit.

Check it out on Github at PhobosRising/node-nextplayer or at NPM/nextplayer.

Tags: #nodejs #redis
Thomas Hunter II Avatar

Thomas has contributed to dozens of enterprise Node.js services and has worked for a company dedicated to securing Node.js. He has spoken at several conferences on Node.js and JavaScript and is an O'Reilly published author.