Cobalt Dungeon Dev 01: Creating a New Room

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This is my first video in a series of tutorials on game development. This one is specifically on using Tiled, which is the software I used to create some of the maps for for my game Cobalt Dungeon.

This will cover one of the many aspects of creating content for the game Cobalt Dungeon. In this video we'll generate a room using Tiled and then convert the content into a format usable by Cobalt Dungeon. We'll take a quick tour of the games CMS and import this data. Finally we'll actually load the room in the game and play with it.

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Thomas Hunter II Avatar

Thomas is the author of Advanced Microservices and is a prolific public speaker with a passion for reducing complex problems into simple language and diagrams. His career includes working at Fortune 50's in the Midwest, co-founding a successful startup, and everything in between.