Cobalt Dungeon Dev 01: Creating a New Room
This is my first video in a series of tutorials on game development. This one is specifically on using Tiled, which is the software I used to create some of the maps for for my game Cobalt Dungeon.
This will cover one of the many aspects of creating content for the game Cobalt Dungeon. In this video we'll generate a room using Tiled and then convert the content into a format usable by Cobalt Dungeon. We'll take a quick tour of the games CMS and import this data. Finally we'll actually load the room in the game and play with it.
Check it out here:
Here's some additional links: