Posted by & filed under Node.js.

This post is making use of the same code from a previous benchmark: Go v1.9.1 vs Node v8.9.0 Microbenchmark. Check that out for some background and code samples if you’d like to try the same experiment. The applications are very simple. There is a global counter which increments with each incoming HTTP request. Both applications… Read more »

Posted by & filed under Node.js, Security.

There’s a growing risk of maliciously crafted npm modules wreaking havoc on our Node.js applications. I wrote a post over on my employers blog entitled The Dangers of Malicious Modules which explains a lot of these dangers. For example, did you know that a module which is loaded anywhere in your application’s dependency chain can… Read more »

Posted by & filed under FL Studio, Game Dev.

I recently released a mobile game called Cobalt Dungeon. This game is based on Phaser 2 and uses a fullscreen canvas and basically only touches the DOM during initialization. The application itself is wrapped in Cordova 8 and runs on iPhone and Android. It’s currently available for both platforms in their respective stores: Cobalt Dungeon… Read more »

Posted by & filed under Game Dev.

Cobalt Dungeon is now available for iOS. Check out Cobalt Dungeon for iOS on the App Store! Of course, if you’ve been checking out by recent posts, you’d know that Cobalt Dungeon is a “Puzzle Roguelike” for mobile devices. You play by swiping to move your character and attack enemies. There are also two other… Read more »

Posted by & filed under Game Dev.

The game I’ve been working on for the last few months is now available on the Google Play Store: Install Cobalt Dungeon for Android (previously named Crossover) Please check it out! One of the biggest things you can do to support me is to install it and write a review! As more people play the… Read more »

Posted by & filed under FL Studio, Game Dev.

This is my third video in a series of tutorials on game development. This one is specifically on FL Studio, which is the software I used to create the soundtrack for my game Cobalt Dungeon. It’s actually the first video I posted to Patreon to go live to the public, despite it being the third… Read more »

Posted by & filed under Game Dev.

Cobalt Dungeon (previously Crossover) aims to be a “Mobile Roguelike Puzzle” game. For the last several years I’ve been trying to create Roguelike games with varying success. My most prolific attempts were with a series of incomplete games I created called Cobalt Calibur. There were actually three iterations of this game! Cobalt Calibur is a… Read more »

Posted by & filed under Personal.

Hey there! I’m a Software Engineer, Musician, Story Teller, Blogger, Public Speaker, and most importantly, an Indie Game Developer. I’ve created several games in the past, almost always written using web technologies. A lot of people think that HTML5 isn’t powerful enough to run a mobile game, but when I show them a fullscreen game… Read more »