Here’s a post I wrote over at my friends collaborative blog site, Code Planet: The only bad thing about ES7 async/await. It adds some further insight into the async/await constructs given to us by ES7, particularly regarding an anti-pattern which I suspect will become very common amongst developers.
After five years with the same highly-upgraded Early 2011 MacBook Pro 15″, and a recent trip to the Apple Store for a motherboard replacement, it hit me that my laptop is living on borrowed time and that I should probably get a new machine. What I wanted was an Ultrabook, a lightweight machine with a decent CPU and can run… Read more »
Ever have the need to keep track of players in a Node.js based game? Maybe you were building a turn-based game and you had a few servers running and you needed some distributed and atomic solution backed with Redis? Well, if this teeny tiny subset of developer need overlaps with yours then today is your… Read more »
This week I’m guest blogging on my friends website, Code Planet! In particular I wrote a five part article (6,000 words!) on what I learned while developing my recent game, Strategic Game of Life. Check it out here: What I learned while publishing an HTML5 Mobile App
Play It Strategic Game of Life on Google Play Strategic Game of Life on Firefox Marketplace Strategic Game of Life Web (play it on anything) Strategic Game of Life on iOS App Store Strategic Game of Life on Amazon Appstore Strategic Game of Life Classic (2013, desktop only) A Simple Port Strategic Game of Life: Mobile… Read more »
It’s been a while since my last Linode upgrade (about five months judging by the uptime-o-meter). This upgrade took about fifteen minutes and from what I can tell resulted in no side effects. While the last upgrade came with about 60% increase in throughput, this upgrade was closer to 16%. Take it with a grain… Read more »
Web development has changed so much! I remember 10 years ago I would Ctrl+S, Alt+Tab, F5. Now it's a much easier Cmd+S, Cmd+Tab, Cmd+R. — Thomas Hunter II (@tlhunter) April 2, 2015